@startuml
sprite $wine_glass_empty [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_WINE_GLASS_EMPTY(_alias) ENTITY(rectangle,black,wine_glass_empty,_alias,FA6 WINE_GLASS_EMPTY)
!define FA6_WINE_GLASS_EMPTY(_alias, _label) ENTITY(rectangle,black,wine_glass_empty,_label, _alias,FA6 WINE_GLASS_EMPTY)
!define FA6_WINE_GLASS_EMPTY(_alias, _label, _shape) ENTITY(_shape,black,wine_glass_empty,_label, _alias,FA6 WINE_GLASS_EMPTY)
!define FA6_WINE_GLASS_EMPTY(_alias, _label, _shape, _color) ENTITY(_shape,_color,wine_glass_empty,_label, _alias,FA6 WINE_GLASS_EMPTY)
skinparam folderBackgroundColor<<FA6 WINE_GLASS_EMPTY>> White
@enduml